So I am running Linux mint with a 2gb ram module I'm just wondering if it would work well on my system?
A downloadable game for Windows, macOS, and Linux
Setting Sun is a Couch Co-op Roguelite Action RPG.
It's set in a mystical universe during the Japanese edo period where Yokai roam the world freely.
The land is in turmoil because the shogun rules with an iron fist.
A couple of mysterious wanderers answer the call to help mankind and try to fight the source of the corruption together.
The town & dungeon
The game consists of a randomly generated dungeon and a town.
When you first start the game, the town is pretty abandoned. But along your travels in the dungeon, you have a chance to find new characters to recruit for your town. This way, you can unlock new features!
For example finding Masamune on your travels will unlock the blacksmith in town and will allow you to craft new gear with better stats.
Each time you die, you resurrect back in town and you will be able to buy new upgrades for your character which you will need because the dungeon will get progressively harder.
The Setting Sun demo currently contains one playable class: The Ronin.
A Ronin is a Samurai without a master.
The Ronin class has 3 offensive abilities, 2 defensive abilities from the start.
The Ronin’s current resource is stamina which is used by the defensive abilities and slowly regenerates over time.
Check out this IndieDB article that goes more in depth about the Ronin's abilities.
Aside from that you have a chance to discover Dragon Shrines in the dungeon which will allow you to alter your abilities for that dungeon run.
So each time you start a new dungeon run you can try out a different build.
This is the first public demo people can try out so I can get some feedback and fix some possible bugs players may find.
At the moment it contains the single player part of the game and the first level of the dungeon "The bamboo forest".
Meanwhile I'll be working on the next update which will contain the co-op and any changes/possible bugs players have found in this build.
Finally the goal is to launch a kickstarter which will allow me to hopefully get some funding to hire more help and finish the rest of the project within a reasonable time frame.
And that about wraps it up.
Let me know what you think in the comments or follow/contact me on social media through the following links.
|Platforms||Windows, macOS, Linux|
|Genre||Role Playing, Action|
|Made with||Unity, Blender|
|Tags||3D, Action RPG, Co-op, Dungeon Crawler, Local multiplayer, Roguelike, Roguelite|
|Average session||About an hour|
|Inputs||Keyboard, Xbox controller, Playstation controller|
|Player count||1 - 2|
|Links||Twitter, Blog, YouTube, Community|
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2 GB should be more then enough but I haven't tested for linux so I'd say to give it a try and let me know ;)
can you add keyboard and mouse controls for people who don't have a controller.
And can you tell me what are the requirements to play this game because I have a potato laptop.
keyboard support is on the to do list.
The requirements aren't determined yet because I can only test it on my machine so it would actually be more useful if you told me your specs and if it runs good or not.
It's something like 800MB ram, 400 MB disk space and videocard with DX11 support
hey sorry for the late response I was having some exams and stuff,so I couldn't play and then realised that I don't' have controller so I couldn't play the game
anyways these are the specs of my laptop if they help-
intel core i5 processor
7.88 gb ram
and 400 gb storage
I don't know anything else about this laptop sadly.
I have a generic controller, but I can't play the game
Hey, ye currently it's only the controllers that are automatically recognized by unity that will work. So Xinput controllers, ps4, xbox, switch.
Anything else I'll have to look into how to make those work. Sorry about that
Hey mate, could you try something for me.
I'm adding a page to rebind your keys to hopefully make generic controllers work as well.
Sadly I threw my previous playstation Knock-off controller away a while back so I couldn't check to see if it works.
This is a unity webGL build with just a keyrebinding example so would you mind just opening it and seeing if your controller gets recognized when you try to rebind the gamepad (or maybe keyboard) controls.
Hey dev. I'm sorry for being so late. I don't see all messages here. Unfortunately, my control appears not recognize in this link You provided. Maybe it's my control, but every day I use it to play video games and works fine. But it's not the first time that my control it's not recognized on itch.io (I think that it's the type of control).
warning u need a controller to play ;-;